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Virtual & Augmented Reality For Dummies (For Dummies (Computer/Tech))
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Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.
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Dettagli del prodotto
- An easy-to-understand primer on Virtual Reality and Augmented RealityVirtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed―and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.* Keeps you up-to-date on the pulse of this fast-changing technology* Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment* Includes interviews with designers, developers, and technologists currently working in the fields of VR and ARPerfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
| Publisher | For Dummies |
| Publication date | July 11, 2018 |
| Edition | 1st |
| Language | English |
| Print length | 352 pages |
| ISBN-10 | 1119481341 |
| ISBN-13 | 978-1119481348 |
| Item Weight | 2.31 pounds (1.05 kg) |
| Dimensions | 7.2 x 1 x 9.1 inches (18.3 x 2.5 x 23.1 cm) |
A chi è consigliato?
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Beginners to VR
Ideal for individuals new to virtual reality who want foundational knowledge and practical applications of technology.
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Educators in Tech
Perfect for teachers looking to integrate VR and AR into their curriculum and enhance learning experiences for students.
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Game Developers
Useful for aspiring game developers seeking to understand the principles of creating engaging virtual and augmented reality experiences.
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Advanced Users
Not suitable for highly experienced VR/AR professionals seeking in-depth technical knowledge and advanced methodologies.
DESCRIZIONE DEL PRODOTTO
Domande e risposte dei clienti
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Domanda:
What topics does 'Virtual & Augmented Reality For Dummies' cover?
Risposta: 'Virtual & Augmented Reality For Dummies' provides a comprehensive overview of both virtual and augmented reality technologies. It includes basics on VR and AR concepts, hardware setups, software development, and real-world applications. This book is tailored for beginners and those looking to explore how VR and AR are transforming various industries, such as gaming, education, and healthcare. By integrating practical examples and illustrations, it helps users understand the full potential of these immersive technologies. For educators, developers, or enthusiasts, this resource proves invaluable in keeping pace with the innovation landscape. -
Domanda:
Who is the target audience for this book?
Risposta: 'Virtual & Augmented Reality For Dummies' is aimed at a wide range of readers, including novices curious about VR and AR technologies and professionals seeking to integrate these tools into their work. The content is designed to be accessible, breaking down complex concepts into easily understandable language. Whether you're an educator looking to enhance learning experiences or a developer interested in creating immersive applications, this book caters to varying levels of expertise. It serves as an excellent starting point for anyone interested in exploring the exciting world of virtual and augmented reality. -
Domanda:
How can this book help beginners in virtual and augmented reality?
Risposta: 'Virtual & Augmented Reality For Dummies' serves as an ideal introduction for beginners by providing foundational knowledge and step-by-step guidance. It lays out essential concepts, practical applications, and technical specifications in a clear manner. For someone stepping into the realm of VR and AR, the text explains how to start building projects and experimenting with technologies. Additionally, it includes insights into tools and resources that beginners can utilize. This approach allows new users to gain confidence and develop skills to create their own intriguing AR or VR experiences. -
Domanda:
What are some practical applications discussed in the book?
Risposta: 'Virtual & Augmented Reality For Dummies' discusses a variety of practical applications across different sectors. In gaming, it highlights how VR creates immersive experiences, while AR enhances real-world interactions through mobile apps. The book explores uses in education, where AR can transform traditional learning into interactive experiences, and in healthcare, where VR simulations train medical professionals. Such practical insights help readers visualize how these technologies are changing everyday experiences, making the knowledge gained applicable in real-world scenarios across industries. -
Domanda:
Does the book provide any hands-on projects?
Risposta: 'Virtual & Augmented Reality For Dummies' includes several hands-on projects that guide readers in applying the theories learned throughout the book. These projects range from basic VR world-building to creating AR applications that can be tested on mobile devices. Step-by-step instructions and illustrations make it easier for readers to follow along, ensuring they can see tangible results from their learning. Whether for personal exploration or as part of a classroom setting, these projects foster engagement and encourage experimentation, allowing users to deepen their understanding of VR and AR. -
Domanda:
Is 'For Dummies' format effective for learning technical subjects?
Risposta: 'For Dummies' format is designed with the learner in mind, using straightforward language and simplified explanations. This approach is particularly effective for technical subjects like virtual and augmented reality, where complex concepts need to be demystified. Each chapter builds incrementally, making it easier for readers to grasp the material. The informal, approachable tone helps reduce intimidation often associated with technical books, allowing readers to engage with the content enthusiastically. For anyone looking to conquer the intricacies of VR and AR, this format serves as a helpful companion in their educational journey. -
Domanda:
Are there any resources or tools recommended in the book?
Risposta: 'Virtual & Augmented Reality For Dummies' offers a wealth of resources and tools recommended for aspiring developers and enthusiasts. The book introduces software applications, development kits, and platforms that are essential for creating VR and AR experiences. It discusses popular engines like Unity and Unreal Engine and provides guidance on hardware options to optimize performance. By emphasizing these tools, the book helps readers navigate the technology landscape effectively, ensuring they have the right foundational resources to successfully embark on their own VR and AR projects. -
Domanda:
How detailed are the technical descriptions in the book?
Risposta: 'Virtual & Augmented Reality For Dummies' strikes a balance in technical descriptions, offering just enough detail to explain concepts without overwhelming readers. It provides insights into the technical workings of VR and AR technologies, while ensuring accessibility for those without a technical background. Critical terms are defined, and complex ideas are broken down into digestible sections. This makes it particularly beneficial for non-technical audiences who wish to understand these advanced technologies. As a result, readers can gain a sound understanding while integrating knowledge with practical applications. -
Domanda:
Can I find case studies in this book?
Risposta: 'Virtual & Augmented Reality For Dummies' features various case studies illustrating real-world applications of VR and AR technologies. These case studies provide concrete examples of how businesses and educational institutions utilize these technologies, showcasing the transformative impact on user experiences and operational efficiencies. By including these scenarios, the book offers readers insight into successful implementations and lessons learned, helping them to envision how they might incorporate similar technologies in their own fields. Case studies also serve to inspire readers by demonstrating the innovative possibilities within the VR and AR space. -
Domanda:
Where can I buy Virtual & Augmented Reality For Dummies For Dummies ComputerTech 1st Edition?
Risposta: You can buy 'Virtual & Augmented Reality For Dummies For Dummies ComputerTech 1st Edition' from Ubuy. Ubuy offers a wide range of products including books and technological resources tailored for your interests. With their efficient service and user-friendly interface, finding and purchasing the book you need can be easily done online. Whether you are located in Albania or looking to explore more about virtual and augmented reality, Ubuy provides a great option to expand your knowledge with this insightful title.
Computers & Technology Editorial Review
The Virtual & Augmented Reality For Dummies 1st Edition falls short of expectations, with poorly written content and low-quality graphics. The book fails to provide concise and interesting information on various aspects of VR, making it a waste of money for readers. However, one positive review notes that the book meets expectations and provides an engaging overview of the subject matter, with interesting examples.
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Caratteristiche e benefici
- A primer on Virtual Reality and Augmented Reality
- Understand their history and how they're being used
- Explores the many ways AR/VR are being used in healthcare, education and entertainment
- Includes interviews with designers, developers and technologists
- Ideal for creators and content consumers
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